Titles

Overview
Through the use of titles, you can earn and assign responsibilities. Each one comes with it's own powers and duties. At any given point in the game you can be any one of these titles at a time or a few (i.e., you can be a Daimyo and Vassal, or a Kokujin and a Vassal). The explanations below come straight from the game manual.

Kokujin
Noblemen who control a single province, or Kori, are called Kokujin. They are responsible for the administration of their province,including the development of its village and strengthening of its castle. Some Kokujin may be independent, not answering to any higher nobleman. Most, however, owe allegiance to a Daimyo who offers them protection. Until a Kokujin’s soldiers account for 5% of the Clan’s total, the Clan Leader controls them in war.

Daimyo
The next step up the social ladder is the Daimyo, who rules over a Kuni, consisting of several provinces. A Daimyo typically has several Kokujin as vassals. Like Kokujin, a Daimyo may be independent, but most are vassals of a Clan Leader.

Clan Leader
Although the Emperor represented the pinnacle of Japanese society, the highest title attainable in the game is that of Clan Leader. Because Clans are the main political unit in the game, Clan Leaders have the power to negotiate war and peace on behalf of their followers. In addition to their own military forces, Clan Leaders control the Levies of vassals who account for less than 5% of the Clan’s total army strength.

Jugoi
The title Jugoi is a ceremonial rank in the Imperial Court. A character who pays a substantial sum to support the Emperor will be given this rank. A Jugoi has no in-game obligations but gets a small monthly bonus to his Honor.

Courtier
Adult characters in the court of a Kokujin, Daimyo, or Clan Leader start out as Courtiers. Courtiers can be appointed to one of the three council offices in a nobleman’s court.

Master of Ceremonies
The Master of Ceremonies is responsible for the administration of his liege’s Demesne. His performance is primarily determined by his Diplomacy attribute. He can be sent on missions to improve a village, improve your relations with a local lord, or squeeze extra tax money out of a province.

Master of Arms
The head of a character’s military is the Master of Arms. His Martial attribute decides what bonuses he will confer on troops under his command in combat. He can be sent on missions to improve a castle, hire troops, or restore order.

Master of the Guard
The Master of the Guard is responsible for security and espionage. His effectiveness is determined by his Intrigue attribute. He can be sent on missions to improve local guilds, sow dissent in an enemy province, or hire stealthy Ninja Clans to do your bidding.